Work Sample 01 of 03
Numbered callouts match the seven game mechanics below.
Developed an interactive training game built on branching scenarios with realistic characters, using gamification to boost learner motivation and knowledge retention.
Colonial Life is a U.S. insurance company offering voluntary group benefits coverage such as accident, critical illness, cancer and life insurance. Our task was to pick one role in the sales training department and find ways to make its training more engaging.
The solution is a web-based game where learners spend a day in the life of Daryl, a benefits counselor. They help him prepare for and complete a one-on-one voluntary benefits enrollment session with Ruby, a bakery owner, through activities that closely model real-world scenarios, while earning points, unlocking levels and earning the chance to buy a sweet treat at the end.
Research
We ran an online survey of 31 sales training employees and interviewed subject matter experts to identify the target audience, learn what motivates them, gauge their interest in games and learn more about gamification. The feedback pointed to three problems with the current training.
“Simply keep it fun and engaging… have humor.”
“Incorporate relevant content and role-playing.”
“I don’t have time to read all the materials.”
rated their interest in playing games a 10 out of 10. Respondents said they were most motivated by competing, winning and gaining knowledge.
Audience
After reviewing current project requests against team and department goals, we chose the benefits counselor role. It most directly affects customers during open enrollment, and it had a training gap we could fill.
A benefits counselor SME helped us define which behaviors to teach, which experience level would benefit most, the knowledge gaps to close and the resources learners already had. From that, we built a persona, a journey map and the learning objectives.
How might we design the benefits counselor training to increase user engagement?
Design
My teammate and I sketched “A Day in the Life of a Benefits Counselor” across the hallway walls, keeping the two essentials: pre-enrollment and day-of-enrollment activities. We cut post-enrollment tasks because they made the training too long.
Game Mechanics
Drawing on a gamification workshop we attended during research, we chose the elements most likely to engage this audience.
Up to 70 points for completing tasks and answering correctly: measurable evidence of progress.
Real enrollments take about 20 minutes, so a timer keeps decisions moving.
A strong score buys an apple pie, cookies or a slice of cake from the bakery.
Instant right-or-wrong feedback shows learners whether they’re on track.
Questions appear at the moments they would come up in a real session.
Careless choices cost points.
Five levels mirror the stages of a successful enrollment session.
Results
Overall, learners appreciated the fresh approach to training.
What worked“The short clips of video mixed with interactive questions were much more captivating than typical continuous video.”
What missed“As an experienced benefits counselor, I feel points were valuable but the presentation was too childish.”
“Training should be professional, not a game.”
Reflections